Talking Up the Sister Site

I mentioned a little bit ago an up tick over on the other site. Well I’m relatively pleased to announce that, for the rest of September, we have reviews going up.

They are as follows:

Sept. 8, 2017 (Today)

Island Claws [BRAND NEW!]


Starring: Robert Lansing, Steve Hanks, Nita Talbot

Directed by: Herman Cardenas

Sept. 15, 2017

Blood Beach [GOLDEN OLDIE!]


Starring: David Huffman, Marianna Hill, Burt Young

Directed by: Jeffrey Bloom

Sept. 22, 2017

Frankenstein [GOLDEN OLDIE!]


Starring: Colin Clive, Mae Clarke, John Boles

Directed by: James Whale

Sept. 29, 2017

Jaws 3 [BRAND NEW!]


Starring: Dennis Quaid, Bess Armstrong, Simon MacCorkindale

Directed by: Joe Alves

I’ve got two more reviews to write, as well as looking into finishing reformatting the old reviews. A task I’d thought I’d done by now. Underestimated my unwillingness to work again…


It Lives Again… Again!

Next Friday I have a review popping up over at the Sister Site.  Hopefully this is the start of a more regular deal.  But, as the title suggests, it might not.  Only time will tell.

Speaking of which, it is highly unlikely that I’m posting tomorrow.  Apparently the moon’s eating the sun or some such and the family wants to witness the event as it doesn’t happen very much.  This involves a long drive, no doubt done by me alone.  So I might be tired.

Goblinstomper! Development Diary (XXVII): Unnecessary Work Undone and Other Tales That Witness Madness

Unnecessary Work Undone

Let me show you something:gs-development-067

gs-switch-002Last month I talked about Switches.  Specifically I talked about my Stage Direction Switches, Switches I used to control cut scenes.

Now, as they will be used throughout the game, I figured I needed something to shut them all off, making them usable for the next cut scene.  Thus I hammered out the above Common Event.  When running, the Common Event will turn off all my switches.  This particular one covers other things, such as variables and the like.

Very nice.  Very handy.

Now let me show you what I discovered last night:gs-development-068

Bear in mind I’ve used the Control Variable window here.  A lot.  So I’ve seen these options.  A lot.

That range option?  The numbers involved?  That’s like the Variables given name.  What I call SD: A is actually Variable 2 (or, to be precise, Variable #0002)

This nice little feature is also in Control Switch flavor.

Which means I’ve done a goodly amount of work for no real reason.

In multiple projects.

Anyway, this:


Now looks like this:


My great triumph of the weekend.  He sighs irritably.

Moving the Plot Along (Kind of)

I made mention a few updates back that I had a cut scene made.  As it keeps you in formed of where the plot is (in its basic form, natch), I figured I’d let you in on it.


The cut scene pops up the moment Our Heroes step off the row-boat at their destination, taking the Player all the way back to the church.  There, no matter what Path they’re on (for the curious, this explains that), Mortimer will be the one in the church, doing whatever he does when there when no one’s around.  Practice sermons, maybe.  Or polish something.

No matter what it is, it’s by the book.  It is his way, after all.


Only a moment is spent setting up the scene.  Then into the church comes a purple haired young woman.  It’s our last playable character, Val.

Val is there to borrow the church’s row-boat.  The very same boat our Heroes have taken.  Learning this doesn’t please her.  But that’s nothing compared to learning a certain red-headed Goblinstomper was the one who claimed the boat.

Her response to this is a rather interesting “Not again!”

And that’s the scene as it stands today.

Screaming At the Screen

And now back to impotent rage.

But first!  Check this out:


This is the first floor of the Genruitow Tower, where our Heroes were head for.  Or, rather, it was.  Originally.  These days I’m all about the Puzzles, and I felt I needed some space to puzzle things out.

So today I did a quick reworking of the floor.  Came up with this:


I’m torn.  This is nice.  Symmetrical.  Functions real well.  But the other one is a maze and I love me some mazes.

We might go back.  Nothing’s keeping me from going back.  I’d just need to think through the puzzles first.

But I did mention impotent rage.  Let’s start heading in that unpleasant direction.

 You might notice that these rooms actually look like rooms.  Unlike the church, which has open areas at the top, everything’s closed off.  Like this:

Now the reason for the open areas before was… hang on, let me quote myself from before:

 The rooms have no doors, nor are they really enclosed like rooms tend to be.  That’s because RPGMaker keeps the Player from walking through walls.  All walls.  No matter what.  So if I have a door in a wall, it’s going to impossible for the Player to walk into the room.  There are workarounds (at least two that I know of), but for this quick project (that’s taking all month) I’m not worried about it.

Well, as I was noodling out the tower’s puzzles, I considered doing something with doors.  The particular doors I liked didn’t match the square shape I was going to have to use.  And one thing lead to another, and I ended up creating tiles.  This tiles match up with the ones the map already has in place (call them Wall Tiles) but are placed game-wise over the actors.  Cut-and-paste job, mostly, but the result… oh, the result!:


Look at that little blue hat poking up back there!  Like someone’s behind a wall or something.  Heh heh!  This is great!  Why didn’t I do this before!  Lemme work on the church nexT!

Do the exact same steps, and presto changeo, I’m ready to test.

Where I find the colors of the new tile set don’t match the colors of the original Wall Tiles of the Church.  At all.

Clear noticeable difference.

Oh yeah.  That’s why.

No matter what I try, the colors don’t match.

Impotent rage time!  Whoo hoo!  Haven’t felt that since…  Five minutes ago!

I might have anger issues.

Typing this out, I’ve thought of a possible solution to the problem.  I’m going to check it out tomorrow.  After I’ve cooled a little.

What’s Sissy Doing?

Finally, the other day I wrote a dinky little essay over at the sister site on how a Friday the 13th reboot/remake should be handled.  It’s real short, because it’s a very basic idea.

And no, I didn’t simply say “There shouldn’t be one.”

But now I wish I had.

So How Did This Happen Again?

godzilla-2014-000I’m not going to say I’m the world’s biggest Godzilla fan, cause I’m not. Love the big guy to death, have a ton of his movies, have action figures, on and on. If his movie is playing in my theater, I’m there. I eagerly await the anime version.

Hell, I’ll watch the Hanna Barbara cartoon on occasion.

When I’m desperate.

So how did it happen that I didn’t move over mY Godzilla reviews over at the sister site?

I have, like, exactly two.  Out of a possible four movies that I reviewed for the site, I only have two reviews.  And only the dink minnow ones at that.

How did this happen?

I feel rather disgusted with myself.

So the movies I’m watching for the Sister Site are going to be Godzilla flicks.  I am going to try to review all the Godzillas (or at the very least all the Godzilla movies I have.)  I’m also going to see what needs doing to get the reviews I already have ready for reposting.

It’s a rough job, but some how… some how I’ll get through it…

Status Report #1,728

Today wasn’t exactly a banner day for me working, but I managed to do some.  I did some prep on the outline series (not outlining the outline series, mind you, that would be totally anal, but now that I said that, hmmm…) and fiddled a little on Goblinstomper.  I also started the “anthology” idea.  If you look up at the top of the page (or just click here) you’ll find a new link called Odd Tales.  Only one story is there, but we’ll be seeing more soon.  When the Carolers Sing will definitely be up there, and maybe the whole Strange Dialogue series.  I’ve noticed a habit of doing a mild form of editing, so I’m a little hesitant to go whole hog on this, but who knows?  In any case, I’ll mention updates to it when they happen.

Might even put up a special widget for it over at the side. Hmmm, part two.

Tomorrow might, I say again might, be a miss day.  Rumor has it Mom’s being discharged tomorrow and I’d like to be there and ready to go iffin it happens.  You make her wait too long, she has a nasty habit of walking home all on her own.

She’s using the walker these days and has pains in the knees, but I’m not taking any chances.

Anyways, it’s been forever since I’ve posted any sketches and there seems to be a couple nice ones sitting on my desk.  So that might be tomorrow’s fair.

So What’s Up With Mr. Waters This February?

My track record for planning things out is abysmal.  I’ll often say I’m going to do something, only not to follow through.  Sometimes with cause, sometimes… less so.

Let’s see if I can change that.

Above and beyond posting something every day, I plan to do the following:

  • I’m still working on Goblinstomper.  I’ve cut back with Mom in the hospital (the heart really isn’t in it) but it hasn’t really left my thoughts.  I don’t want to stop out right, either, as that’s the way my projects tend to die.  So my intent is at least one progress post every weekend.  Saturday, maybe.  I reserve the right to post any time on the matter for any reason.  Oh, and the thirtieth post on the subject will be a joke post.  I think we can all guess why.
  • I’m considering building an anthology of sorts here on site, collecting my best stories and maybe even my… ugh… poems.  It’ll have its own page at the top of this site, and serve as a sort of sampling of my writing talents (or lack thereof (except my best stories are really, really quite adequate, so I’ve got nothing to be ashamed of there.))
  • I want to watch at the very least one movie this month and do a review for it over at the Sister Site.  So there might be a few “ads” for that.  I might “take a few days off” to do a Whale or some such (expect snark on comic art and/or more babbling about Power Girl.)
  • I’m also working on novel outlines this month.  If I learned anything from last NaNoWriMo (hell, the last eleven NaNos) is that I’m not a pantser.  I can’t come up with a story on the fly.  I need some structure, some place to hold up the proverbial coat and hat.  I’ve been fiddling with a process involving the ideas and advice of some of the better writers out there.  It helped a little with last year’s NaNo (though not enough) and hopefully it’ll put me closer to sealing the deal.  I intend to have three outlines written by the end of this month, and I figure I can maybe make some entertaining posts out of the process.
  • Here’s where I prove I’m insane.  I said three outlines, I have a purpose for them already.  One will be for the NaNoWriMo in November; another will be for the NaNoWriMo they have in July (Camp NaNoWriMo).  The third (and here’s where I step into the land of crazed) is an attempt at writing a novel in three days.  60,ooo words, three days, from a guy who thinks a 2,000 word day is just awesome.  It’ ain’t happening, you know it, I know it, but I’m going to try it anyways.  If I don’t hit three days, I’ll try to finish in a week.  Then two weeks.  Or some slightly more rational amount of time.
  • There will be no posts saying I’m not posting that day.  If I have something to say (even if it’s minor), I’m going to say it.  Otherwise I won’t.  A daily schedule only helps if I actually do my job.  Shocking thought, there, I know.

That’s the plan.  Whether or not any of it comes to plan or I explode or something, I can’t say.  As a deucedly handsome fellow once said “Here’s to hoping that something fun develops.”

This February and beyond.

I Should Be Able to Do a Full Month’s Worth of Posting in February, What With It Being a Shorter Month and All, Right? Right?

Alrighty then.  Got a new Minnow sized review up at the sister site.  Managed to end January with a post (almost) everyday.  Didn’t finish the simple first act verison of my RPG Maker game, which is a bummer, but I hope to progress.

Tomorrow is another day.  And month.  Let’s hope for improvements all around!

Cause we all could use that right now.

And Now a Word About the Sister Site

As I said over there, the second reboot is, for all intents and purposes, done.  The formatting of every little thing is to my liking, so I shouldn’t have the overwhelming urge to change everything.  (BWAHAHAHAHAHAHAHAHAHA no seriously, it’s all good)  Best of all, I’ve formatted the old reviews and they’re raring to go.  At least minnow reviews.  And some of the others have been held back for a variety of reasons.  But at least if another hiatus hits my ass isn’t bared to the wind like it was the previous reboot.

Best of all, I have two new minnows ready to swim at the end of September.  This dividing things up into two class of reviews has really saved my neck, to move up a bit.

Problem is, no new Whales.

Even if I finish up the old ones (which I plan to), i still need new reviews.

And I haven’t been finishing things like that very well of late.

Still, things are good there.  Hopefully I can pick up the pace over here as well.  Hopefully soon….

Never Underestimate the Power of an Explosive Rubber Duckie

I don’t do this much, but… this is kinda cool.

I’ve been playing (almost obsessively) Hitman, a game about, shock of shocks, a Hitman.  There’s more to it than that–it’s sort of light Sci Fi–but basically you’re like James Bond, going country to country killing people who are slightly worse than you are.

One of the features of the game is to set up contracts for other people to play in the already established setting.  I wasn’t very interested in this, as I rather a story and, to be honest, for the people I “kill” to be slightly worse than my character is.  However I need to do ten of these extra games to earn a PlayStation Trophy.  And for some reason I’m shooting for a 100%.

Like I said.  Almost obsessively.

The first one I tried was called “Explosive Performance”.  It deals with killing this poor, hapless mime and two women watching the show.  With an explosive.  Meaning extra deaths are in the offing.

Not really my thing, but I had a plan.  Figured I might come close to getting a high score of the thing.  Not the high score, mind.  that was 59, 152, and I didn’t hope to reach that.

My plan was to run through the crowd, drop a little rubber duckie bomb in the middle of things, then run away, triggering it when I was clear.

I sound like a horrible human being on reading that.  Nothing I’d do in real life, nothing I’d do in a normal game.  Still feel a little awful.

Especially since… well…

Hitman 000

Hitman 001



It’s a new stage.

I’m sure by tomorrow someone’s going to have bested that.

Below is my play through, for the curious.  Note the numerous mistakes I make going through it (which is why I know I’m not long for the top spot).

Note also I don’t swing the camera around to watch the bodies fly.  My depravity does have limits, you know…

Well That’s Done

I’ve just finished changing the Rebooted reviews and Essays over at Welltun Cares Reviews into the New Reboot format.  I’ve also got them going up on a schedule.  Weekdays, with extra goodness on Double Days.  That’s the Second, Eleventh, and Twenty Second of the month.  Even if those days don’t hit a weekday, they get two posts on ’em.

Next is to start reworking the Classic pieces.  There’s other things I need to do there–a new index, say–but that’s ahead.  Just excited about being ahead now!