One of the reasons I’ve not done much fiddling with dialogue in RPGMaker is that I want to keep things fluid. Sometimes I become attached to a way of doing something one way and it’s hard to move on when that thing becomes impractical.
Take, for instance, the boulder puzzles.
Watching the recent video, you might have noticed their absence in the later versions. This is because they became impractical due to how I changed the map.
Still, I love me some pushing-things-around type puzzles. So I figured I’d add them to the ruin tower portion of the proceedings. Even made more sense there.
And I’m sure that, at some point, I’ll be going back to them. But, as you might have guessed, I ditched the idea for now. Partial because I found another puzzle type that interested me more than that (more on that in a moment), but because of the fact I didn’t have a decent reset state of resetting things when the Player screwed up the puzzle. And the Player needs to be able to screw up the puzzle, or there’s no challenge.
Before removing the puzzle, however, I had broken my little rule about adding scenes and added a small scene. As I rather liked the scene and have a means of saving it, I upload it to Youtube.
And, as I have a blog, I decided to link it here.
Oh, and the character that pops up briefly at the end? That’s Exadeus, the Tutorial Angel. She may or may not be a thing. Haven’t decided yet.
Anyways, here’s the video: