Goblinstomper! Development Diary (XXIX) – All the Maps, Where We Stand, Where We’re Headed

All the Maps Save the One I Thought I’d Be Working On

So, in a week where nothing went quite as planned, is it a surprised that my work on the game didn’t pan out the same, either?

Let me explain.

Five days ago, RPG Maker Web tweeted the following:

I took one look at that image and the first words out of my mouth was, “No way.”

The second was, “I said no.”

The third was, “GOD DAMN IT!”

I fought for three days, then yesterday caved the rest of the way:

gs-development-077 gs-development-078

The first image is how the map look when I started.  The second is the way I’m toying with doing the maps.  It looks like I have more space, but there are issues here and there that need addressing.  I might break down and see if there’s a tutorial on the matter.

Assuming I go that route, mind.  It’s going to be more work… But I kind of like it.  It has design possibilities.

Where We Stand

While I haven’t hit the milestone I’d hoped for today, I figure I might as well talk about what comes next.

hero

Once I “finish” this section of the game (have everything playable from our Hero Hero (so wonderful redundant) setting out from the castle up to his… um… celebrated return) I have at least two more village maps to port over from the earlier game.  I then have two addition maps to draw, one a town, one an expansion on the Mysterious Elven Forest of Mystery.  All the necessary Events need to be added and check to see if they work.

This done, I need to break down and start working on spells, special attacks, weapons and items, monsters, and the characters themselves.  To do this, I need to read up on the basic mechanics of RPG Maker’s game, and that…  That’s going to hurt.  We’ll moan about that another time.

After doing those two things comes the fun phase: the Writing Phase.  I’m expanding on the various less than boss dialogue, filling out some ideas here and there, and so on.  This includes various dialogue for all the townsfolk present and accounted for (though I may hold off on at least one village for the time being).  A part of this has already been done.

After the Writing Phase ends, I have to put in all that text into the game, test it out, the works.  I might even set up battles to test those out (though I might hold that off until closer to the end, when I’ve finished everything else.)  Whatever I do, when I finish all that, it’ll be the end of the First Act.  I’m thinking about two more Acts after that.  Maybe three…  not quite sure.  No more than that, though.

A hell of a lot of work.  This whole project is probably too ambitious for one man to work on, in fact.  But it’s been fun so far.

Where We’re Heading

All of this is nice and all.  Sounds like I might actually have my act together.  However there’s one small, small area I’m not exactly certain about.  That’s the story beyond the First Act.

Here’s where I am, at least in my head.wizard

Hero and his companions succeed in claiming the Mac Griffin (whatever that is.)  After returning the borrowed row-boat and its tag-along back where they belong, he and his new best friend (not really) Wizard head back to the castle, where no doubt a grand ta-do awaits their return.  Or at least a hardy handshake and an “At-a-boy!”val

At the castle, Hero spots a certain purple haired woman.  Though she doesn’t see him, her presence makes Hero uncomfortable.  He excuses himself and heads off to points unknown, promising to return in time to see the King.  Needless to say, the time comes and he’s nowhere to be found.  Wizard has to see the King (whom he’s never met) all on his lonesome.

He heads to the throne room, where he discovers that the local government has had a major shift in power.  To be more precise, someone’s dead.  Murdered.  And guess who gets the blame.

There’s more, but that’s where I start to look a little nuts.  More so than usual.

See, I like the idea of having a random element to the game.  I don’t know if I’m ever making another one after this one, so I want the most replay ability I can put in.  Thus I’m thinking that the victim might be

  • The Chancellor
  • The King
  • Or the previously unmentioned Queen

I think I can do this branching with minimum extra work.  I’m also thinking about making the murderer a random choice, too.

Whoever dies, Wizard finds himself charged with murder and thrown in the dungeon.  After a day or so he’s visited by the Chancellor.  Unless he’s dead, then it’s the Queen.  Whoever it is, it’s revealed that an Ancient Evil is on the rise and the murder is just one sign of it.  In order to deal with it, three sacred artifacts must be found.  The Mac Griffin has a connection to these things (and Wizard does make a comment on how similar this is to what he’s just been through).  In any case, while he’s out doing this, all efforts would be made to find the real killer.

Wizard has no choice but to accept the offer.  However, there’s one sticking point: He can’t just be freed.  Too many questions would be asked.  Instead, he has to escape the dungeon on his own.

I’ve got a few more ideas on future plot, but this post grows long and I might need post boosting in future.  To tease it a little, Hero isn’t who he claims to be (no shock I know) and the actual truth is further signs that I’m too ambition.  Or nuts.  Or both.

Next time I post on Goblinstomper! it’s will be a little comic of sort, “celebrating” the thirtieth post in this series.  If all thinks go according to plans (and surely that will start soon, right?) I’ll have that done as well as a little more to talk about next week.

So far so good…

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