Let’s take a quick look at the current map of the port (like all things in this game, the map may change on whim.)

gs-development-056

There’s about ten villagers Events on the map.  None of them look a like.  Each one should have their own dialogue.

That’s a lot of work.

Also going on the map are Door Events, Treasure Events, Obstacle Events, Exit Events, and so on.  Most of these may need a word or two to convey information to the Player.

That’s a lot more work.

As this post is on Villagers, we’ll focus on them.

All Villagers in the game must perform at least one of the following tasks:

  • Provide a service (selling items, renting rooms for the characters to rest in, etc.)
  • Advance the plot (tell the Player where to head next.)
  • Add world building (a sense of history of the land)
  • Add local color ( a sense of history of the place, of the village and villagers, etc.)

Oh! And as I’m doing a comedic take, more than a little of this should be funny, too.

As I’m taking notes on Scrivener,all the writing has to go there, too.

Work, work, work.

But that’s not the best of all.  Let’s look at the world map again:gs-development-057

The port is in the lower right corner of the continent.  It’s not even the first town the Player can hit, just the first town I’m working on.  To complete the whole game, I don’t have to do just those four towns (plus perhaps even flesh out the Castle.)  I’ll also have to repeat the process for every other kingdom I add to the game.  Which (as I’m thinking) means two more kingdoms.

A. LOT. OF. WORK.

Size is a terrible thing.

What I need to do is to work in increments.   Part of the reason for just the one simplified plot outline was keeping things small enough to manage.  Same holds true for doing just the port and not the closer town.  Small steps are better than no steps at all.

My goal for today was, at the very least, get all the dialogue written for the 10 villagers on Scrivener.  I already have the “cards” made (as you can see below.)  This is just the dialogue.  I’ll worry about moving them over to the game when I’m done.

gs-development-058

Unfortunately a large part of my day consisted of problems with my eye, so I’m not getting as much done as I’d like.  Hopefully tomorrow will be a better day.

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One thought on “Goblinstomper! Development Diary (XIX): The Importance of Villagers

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